October 22, 2011

Good News, Bad News

The neighborhood the Ophelias story is set in has been kind of glitchy and annoying lately. I would place a lot somewhere, visit it to build or whatever, and see that the lot was completed flooded with water and I had no way to fix it (I can only place decorations in neighborhoods, not edit the terrain or get rid of the water somehow). So the neighborhood ended up looking kind of weird and I would keep forgetting that I couldn't put lots in this or that spot and the whole flooding thing would happen all over again.

Yesterday, I accidentally/on purpose deleted the entire neighborhood. This means that I have to remake everyone and everything, but I'm not really that cut up about it.

Good news:
  • Characters will get the *correct* names now.
  • Characters won't look like clones (I generally just used face templates for everyone, but this time I'm trying to make them look like individuals, not just semi-attractive).
  • The neighborhood (which needs an actual name instead of "Story"; I'm open to suggestions) will be a lot more organized. I plan on having actual nice and bad parts instead of nice and "bad" streets, etc. Before, I just put lots wherever there was space.

Bad news:
  • Like I said before, I have to remake everyone and everything. I'm going to focus on plot-relevant places first (like the school, which is basically the only setting for the next several chapters) before working on things like houses and the rest of the neighborhood, but it's going to take a while. 

Don't worry, though. It's not like I'm going to stop working on the story while I build everything.

1 comment:

Flawed Quintessence said...
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